sgB file as you usually do with your maps and you'll be able to see/modify the selected map. ![]() sga archive in the selected folder.ģ) once all files are extracted, copy paste all those files to your world builder maps folder (Program files x86/Steam/steamapps/common/CoH /Data/Archives/Scenarios/MP or similar).Ĥ) from the World Builder menu, open the. sgA archive of the selected map in a folder of your choice, open Corsix and extract all files from the. dll files to make it work, you can easily find those as well on the internet.Ģ) copy paste the. My goal is to optimize them for pvp and, to make them look cool/realistic, i'd like to see which splats/tiles are used and where to try and recreate a few good looking features and landscapes.Įdit: after some not so deep thinking, I managed to do it myself and I'll write here the process so it can be useful to somebody.ġ) download Corsix mod studio, you can easily find the download link via Google, you might need a few. My best try was to just open the map file from bk archive but those files are not in the right format i guess.īefore getting any critics, I don't mean to just copy the work done with those, nor modify them anyhow. I quite rtecently started creating a map (and hopefully more will follow) from scratch, and i'd like to open existing bk maps to see how they're done, but I don't know how to do it.
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